T-Shirt
Overview
A basic crewneck tee you can describe in flat pattern language or in landmark terms on the avatar.
What you are looking at
The viewer shows the same design two ways: the 2D pattern pieces, and a 3D simulation on the avatar. Switch with Pattern / 3D. Both views share one vocabulary for the parts of the garment.
Parts you can name
When you prompt, name the part and how it should change. These are the main references on a basic tee:
- Neckline: width at the sides, depth at the front and back
- Shoulder: where the sleeve starts relative to the shoulder tip
- Armhole: depth at the underarm and overall armhole shape
- Sleeve: length and hem circumference
- Side seam: ease and how boxy or close the body feels
- Hem: length of the body and straightness front to back
2D and 3D prompts
LA VIPÈRE is natively 2D and 3D. You can say “widen the front neckline by two centimeters” or “neckline a little out from the natural neck.” Body landmarks (neck, armhole, hip, and so on) are the shared names for the 3D side of that conversation. See Body Landmarks for the full map.
Next
Later pages walk through neckline, armhole, shoulder, sleeve, side seam, and hem. For notches and seam allowance, see Production settings. This overview stays on the basic crew as the reference design.